Nigo (FFC)

Overview
Nigo is a perfect example of what makes a vivosaur good in FFC. Nigo has the second highest LP in the game (behind Perso), absolutely unparalleled offensive abilities thanks to Long-Range Link, and legitimate utility in Rallying Cry. Through and through, Nigo is a huge threat and often a win con.

General Gameplan (Early Game)
Note: On the first turn, Nigo’s asleep. This is a noticeable drawback if you’re running double RC against a status team, since you essentially have one RC at the start of your turn, and if they outspeed you, they can get the upper hand, and it works out to be an uphill battle until you can score a KO on their main threat.

Nigo thrives in the SZ thanks to its range and its ability to score Links in that position. An offensive setup you can go for with Nigo is to stick it in the SZ+ and fire off as many Links as you possibly can using its teammates’ cheapest/most effective moves. Targeting a single vivosaur with multiple Stomps can chop off a TON of LP immediately. Since Nigo can also Link when afflicted with any status besides sleep, and after its action is exhausted, Nigo is just as well off playing a passive supporting game with Rallying Cry to fend off status. The magic of Nigo lies in its ability to deal damage no matter what.

Midgame/Endgame
Nigo has the best midgame and endgame in all of FFC. Nigo Impact is an extremely potent skill, and its availability is the precursor to a quick death. In 2v2s and 2v1s, you can try and hit more Links and then follow up with Nigo Impact for maximum damage. Since Nigo will usually have a good amount of LP left in its bar, Nigo can possibly win 1v2s off of Nigo Impact as well. In 1v1s, Nigo can clutch out wins with Impact, and the damage is great enough that Nigo would only need a couple of good rolls on the sleep chance.

Optimal Teammates/Strategies
Nigo doesn’t really need much to succeed, and as a result, Nigo can easily be put on a team as an automatic addition.

Nigo generally works well with other vivos that have great early games and midgames, since Nigo can work on cleaning up later.

Winning/Losing Matchups
Nigo wins against basically every vivo for free thanks to its heavy offense. Some vivo combinations can beat it out directly though. For example, Heracles-boosted Saichan Combos will definitely put dents in Nigo, or Dimetro Whirls off of Charge!.

Status doesn’t completely cripple Nigo, but it does remove a lot of the versatility that Nigo is known for. Restricting statuses like confuse and scare usually leave Nigo as nothing more than a sitting Link machine, which does impact its usability pretty hard.