Team4 (FFC)

Zanth, Zanth, Tricera, Kaishin, B-Plesio

Overview
This is the best hyper-offense build in FFC, abusing the old LotJ + PB strategy to wreak havoc on teams and win in 1-2 turns. Double Zanth is there to take care of the team’s Air-type counterpart, Parium/Hoplo/Hibigon, which counters it otherwise.

Strategy/Counterpicks
Tricera AZ+, Kaishin SZ, B-Plesio SZ

Have Kaishin use LotJ, and have Tricera use Tri-Torpedo. This should at least destroy the opponent’s SZ. If there is a second turn, either Tricera or B-Plesio won’t be alive. Finish the opponent off however you’d like, though Kaishin is the most reliable vivo to get the job done.

Tricera AZ+, Zanth SZ, Zanth SZ

Traditional double Zanth is used to beat Parium/Hoplo/Hibigon, as well as any other hyper-offensive builds. Tricera’s offensive support helps its teammates destroy the opposing team quicker than they normally would.

This is also the build to use against other double Zanth teams. Tricera plays a key role in double Zanth dittos, with its Attack support giving its team an offensive edge as well as its cheap rotation skill to destroy the opponent’s double Zanth positioning.

Weaknesses
All builds lose handily to Zanth/Zanth/Krypto. Tricera cannot get past double Zanth support, and if B-Plesio is brought to the battle to attempt to poison Krypto, it can easily be taken care of. The team has no good status to take care of Krypto. So Krypto, obviously, thrives due to the low-damage nature of double Zanth battles, and when combined with the fact that it is free from confusion being a threat, it can and will dispose of the team quicker than Tricera's team can retaliate.