Megath (FFC)

Overview
Megath’s an odd fellow. It has everything a vivo needs, like decent stats and a spammable confuse skill, but it possesses some uncommon/unique traits to help it out. Payback acts as a bit of an indirect counter to confuse, as most confuse skills are contact moves, with the only exception being Parapu’s Bewilder Beam. The other notable trait that Megath has is an oddly low Attack offset by high Base Damage. This makes Megath much less affected than the average vivo to Attack reduction.

General Gameplan (Early Game)
Counter first, confuse second. A confuse spammer not getting confused is too beneficial to not take advantage of. Payback will occasionally help with saving up FP, so if you can afford to fire off a Slow Fury, go for it.

Midgame/Endgame
Don’t let up on confusing the opponent. You’ll probably have high FP at this point, so you should be using Slow Fury more.

Optimal Teammates/Strategies
Megath is incredible in 1v1 situations, and with enough luck, Megath will win. The flowchart for Megath is Payback > Slow Fury > Payback. This is simple and can be started and repeated as long as you have 130 FP to spare when starting it off (which you probably will). Gold confuse opens up another path for who the opponent will attack, making it less likely that a vivo will use a non-contact move on Megath, which is the only way Megath loses.

Winning/Losing Matchups
Megath loses to non-contact moves and unlucky contact moves slipping into its Payback. Zanth is a Megath killer thanks to its element and range making Zanth Press that much more of a threat. The more Megath counters and confuses, the higher a chance it stands at winning.