Rallying Cry

Here it is. The ultimate move, and by all means an absolutely necessary one to have. Rallying Cry cures all status from a vivo on your side of the field, making it the only counter to status and status-based play. Without RC, you're definitely going to be overwhelmed by anything with abusable status, and straight up will be forced to play the game of anyone who packs it. Using RC, however, sacrifices your vivo's opportunity to attack for that turn, so your overall damage output will be compromised. It's a skill to know when to use RC; using it all the time makes your team weaker as a result. It should only be used if your team or your gameplan is noticeably crippled by some type of status. Having two vivosaurs with RC (or double RC) is incredibly valuable in a few ways, as the strategy of afflicting a vivosaur with RC in order to cripple the rest of the team isn't viable. On top of that, status in general becomes easier to ward off, and you have the option to choose the vivosaur that should RC, giving your team more offensive flexibility.

There are a few different names and even variants of Rallying Cry that heal the whole team. The reason none of them are mentioned is that no vivosaurs with those skills are actually any good. Rallying Cry is the only status-healing skill that will ever be seen in legitimate competitive play.